Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’. #SPACEPLAN CLICKER MANUAL#When the core task at hand is switching between clicking a button and ignoring the game altogether, a decent chuckle over a spud joke here and there is about the level of engagement I had anticipated.Īlthough I’m not sure how much competition there is in the oddly specific category of “narrative sci-fi clicker games”, Spaceplan certainly makes an argument for a new niche genre. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. While its tone isn’t unique in satirical sci-fi, it is quite novel for a clicker game. The irreverent, self-aware Word Outputter’s running commentary on my progress was easily the most amusing part of the game, along with the names for each new piece of potato technology that I discovered. It has more narrative than I’d expected from a clicker game, but not so much that it warrants being compared to games outside its genre. I managed to complete Spaceplan with thirty hours total logged, about five of which were spent actively managing the game. Spaceplan’s alternating chill and dance-y electronic beats have yet to get on my nerves. It lists a “banging soundtrack” as a main feature on its Steam page, which I’d initially taken as a goofy overstatement. Many hours of idling later, I still haven’t given Spaceplan that treatment. Typically in a game with ambient, repeated music, I’d have muted it by the second hour and turned on my own playlist. My other constant companion, aside from the Word Outputter, is the game’s soundtrack. The potatoes with faces marked the exact moment where things got a lot weirder.
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